V3.1 - Conclusions + Zen
Looking at the videos again, I'm a little frustrated and excited about the project. I do really like the weird Tron style and odd blips of mis-aligned lights. It has that great analog effect of old-futuristic movies that hasn't yet quite come to pass.
Believe it or not, but that odd blip doesn't happen in person, but seems like some frame-rate issue with the video. Documenting this is pretty hard, as many POV-ers will attest these things effect your eyes very differently than a camera's CCD. I've tried different long exposures, ISO/apertures, video settings and found some things that work pretty well. As I said too, I've accidentally made some very nice and surprising images along the way.
I think the V3.1 video part 1 starts to look quite a bit like the animation of the 3D model I tried to match. That alone is pretty promising. As I hoped to do I've learned a lot about vertical and radial resolution, and the RPM/FPS needed for the animation and Persistence of Vision, not to mention circuit design software, PCB manufacturing, built a 3D-to-2D to micro-controller design process, and made all that work together pretty well.
So, V4 and V5? I'm still trying to work out what resolution I think a very detailed 3D bonsai tree will need. I also should define what an acceptable first tree will do. Will it "grow" over time? Can that be spontaneous, or does it need to be pre-programmed? If it is generated by an algorithm, what outside forces can be incorporated into the process over time? I'd like a flexible development platform, a very hi-res LED array so I could concentrate on the programming end of that. I suppose those things will have to come along together.
This is a lot of progress, and I'm feeling pretty good about it. I'm also feeling like, other than a better 3D tree model for V3.1 to display and a slightly faster fan, I've reached the end of the V3 family. I'll likely begin work on V4, either in 3D or in written form next.
Believe it or not, but that odd blip doesn't happen in person, but seems like some frame-rate issue with the video. Documenting this is pretty hard, as many POV-ers will attest these things effect your eyes very differently than a camera's CCD. I've tried different long exposures, ISO/apertures, video settings and found some things that work pretty well. As I said too, I've accidentally made some very nice and surprising images along the way.
I think the V3.1 video part 1 starts to look quite a bit like the animation of the 3D model I tried to match. That alone is pretty promising. As I hoped to do I've learned a lot about vertical and radial resolution, and the RPM/FPS needed for the animation and Persistence of Vision, not to mention circuit design software, PCB manufacturing, built a 3D-to-2D to micro-controller design process, and made all that work together pretty well.
So, V4 and V5? I'm still trying to work out what resolution I think a very detailed 3D bonsai tree will need. I also should define what an acceptable first tree will do. Will it "grow" over time? Can that be spontaneous, or does it need to be pre-programmed? If it is generated by an algorithm, what outside forces can be incorporated into the process over time? I'd like a flexible development platform, a very hi-res LED array so I could concentrate on the programming end of that. I suppose those things will have to come along together.
This is a lot of progress, and I'm feeling pretty good about it. I'm also feeling like, other than a better 3D tree model for V3.1 to display and a slightly faster fan, I've reached the end of the V3 family. I'll likely begin work on V4, either in 3D or in written form next.
Labels: bonsai











