one button drumMachine - Exploded
An exploded view from SketchUp of my one button solenoid drum machine project idea. Each layer's shape was exported, printed, and made into a template for shaping the actual layers of plywood and acrylic.
An exploded view from SketchUp of my one button solenoid drum machine project idea. Each layer's shape was exported, printed, and made into a template for shaping the actual layers of plywood and acrylic.
A perspective rendering from SketchUp of my one button solenoid drum machine project idea. All the components were modeled in SketchUp, arranged around my rough shape sketches, and plywood layers were routed out to hold the elements in place.
The project was for the KOKOROMI’S ONE-BUTTON GAME OBJECTS contest, the concept being a one button controlled 5 track arduino drum machine that taps out the beats with 5 solenoids.
Labels: processing, project
I compiled all the frames of the video of my cat wearing an LED marker into a simulated long-exposure photo. The original video frames were processed to only include the LED marker on a black background.
AfterEffects was then used with the Time Echo filter to overlay all the frames of video onto each other.
The LED light is colored blue at the beginning of the video and shifts to cyan by the end. I'd hoped that this would make it easy to trace the motion over time but with the over-exposed areas looking cyan as well it is not perceivable.
This is my cat Mouse.
He'll do just about anything for a treat, including put up with a new collar fitted with an LED, watch battery, and ping-pong ball diffuser.
He knows how to act like the star of the show. The only negative part of the experience is a newfound fear of full sheets of foamcore (the backdrop) and concern about the digital camera being tied to some other "project" idea of mine.
Realtime video of my cat wearing an LED marker. The original video frames were processed to only include the LED marker on a black background.
AfterEffects was used with the Time Echo filter to overlay the last 200 frames of video throughout.
The next test will be to compile all the frames of the video as a simulated long-exposure photo.

Labels: processing